August 3, 2011

Coffee & Power & The Road To Hell

Price is what you pay. Value is what you get. ~ Warren Buffett

Yesterday I followed a tweet concerning what Philip Rosedale is up to these days and it led me to watch the following:

My first thought was “now I understand why Second Life has, from its very start, had such a terrible position on privacy. If this is the meat of Philip’s mind, it would never have occurred to him to include privacy in his model for virtual utopia.

My second thought was not a thought, but a feeling of what can only be described as revulsion.

I want to be able to step back and slip into a mindset I used to call up regarding business matters — the mindset where I can casually break people down into currency and value and speak about them like the blue and pink pegs that fit into your car in The Game of LIFE. I don’t know if it’s something about getting older, or getting more empowered toward my introverted nature, but I can’t break down humanity like that anymore. Logically I understand that if I want there to be more products and services that cater to introverts, that there is certainly a place for those who cater to extroverts. I do not begrudge Philip that, nor do I think there’s anything inherently wrong in his concept of having people demonstrate value for their share of facilities. It feels icky to me – but that’s an emotional response that has a lot to do with my personal values. In the neutral territory of my objectivity, I understand there’s nothing wrong with this. Although I do see such a potential for abuse that it makes me edgy.

There is certainly an appeal here for the network-hungry young coder who doesn’t mind having their personal information harvested, displayed, and distributed in exchange for a power outlet in a goldfish bowl workspace. But there’s no room in this idea for the introverted code monkey. They have no value in this model. And that feels like a misstep.

I know a lot of coders and the vast majority of them are introverts due to simple survival (granted, I tend to be drawn to other introverts and so my experience may be tainted). Coding is about defining a problem, wresting with complex tiers of information to solve it, breaking that solution into fluid patterns, optimizing those patterns into the most elegant configuration possible, and then following the exact syntax to render it into code. Then you go back and fix all your mistakes and generally rewrite the whole thing (because by the time you get to the end you’ve thought of twenty different ways to do it all better).

Few people have the talent to do this casually. I’ve known some and the ones I’ve known honed this talent largely by learning to shut out the things that would distract them from their tasks. JTL was probably one of the most gifted coders of his generation. He could do the kinds of things instinctively that other coders take weeks to figure out. And he could write code on the fly that was flawless. The exchange for this was the need to be able to focus — which is why working in offices in general was frustrating for him. The simple act of someone coming in to ask a question or share the joke was an interruption of the flow.

Most extroverts simply don’t realize the imposition they put on introverts by forcing themselves upon us. It feels so natural to them — as well it should, for they blossom when engaged.

Coffee & Power plays to me like a perverted wuffie experiment combined with a casino model where the house vig decides who matters and who doesn’t. Like a casino, as long as it’s all above board and stated openly from the start there’s nothing wrong with it. But it horrifies me that the cafe model of the future is nothing more than a boiler room with laptops.

I don’t wish Philip to fail, but I do hope his idea is more a successful novelty than a trend.

Imagine plugging into wifi at your local Starbucks and seeing your name and profile flash up on the big screen. It shows the people you’ve worked with, the companies you’ve worked for. It shows your dating status and how many days it’s been since you changed from “in a relationship” to “single.” It shows what kind of coffee you ordered last time you were there and the fact that you got that brownie and cheated on the diet you’ve been blogging about. It shows that you’re a social liberal and/or where you went to high school. It tracks what you’ve spent at the last few places you’ve been and can figure you’re only going to spend $10 during your stay, so you’re only entitled to 2 hours of power.

Sure, for the moment, Coffee & Power is asking you to volunteer your info in exchange for a place to work for a few hours. Will other places ask, or just pull from your public profile and social networking information?

Wet, soggy, horror.

Filed under: Geekelicious,RL,Second Life,SL - Business by Salome at 6:02 PM

July 30, 2011

The Five Big Fails

“There is no failure except in no longer trying.” ~ Elbert Hubbard

Note: I wrote this entry a few months ago and abandoned it, but did not delete it. Sometimes, despite recognizing the need for critical evaluation, it’s exhausting feeling trapped in a cycle of negative feedback. However, I remain firm in my belief that in order to support a person, product, platform, or service you have to hold it to the highest possible standard. In this, Second Life and Linden Lab continue to fail in critical ways that harpoon their potential longevity. I want Second Life to evolve and endure, but I don’t see that happening with the sycophantic and sentimental input that seems to predominate the other voices that often speak about it. The tightrope is taut between the walk from objective critic and caustic loon. That is why I always try to take some time before posting something of this nature. I did it with fashion posts — I do it with every post. This post was kept as a draft and unintentionally published the last time I came back to reconsider it. Rather than remove it and the comments, I will leave it as-is and add my thoughts on four and five as time allows. Generally I only like to make minor grammar revisions once a post is live, but as this one was published while incomplete, I’m making an exception.

1. Search
It is nearly impossible to find anything in SL if you don’t know exactly where it is to begin with. Why we have a search field at all is bewildering. You might as well just have a rollover that says “use Google to try and find a blog that wrote about what you’re looking for and good luck to you.”

Search is the one thing on this list that has actually gotten worse since I joined SL and that’s why I’m placing it above Communication. Let’s put aside the fact that the search mechanics are antiquated enough to make you miss Asking Jeeves. On top of poor search-ability that doesn’t seem to have any effectiveness with partial words or common misspellings (or capitalization or punctuation…), SL search results are easily gamed, poorly sorted and offer no value. This state of affairs is frustrating for users, but it’s devastating for mid-level storefront shops that don’t have the time to flog all day and spam all night (or the money to outbid the stores who produce poor quality crap, but know if they pay enough to get their stuff at the top they’ll be able to perpetuate their mediocrity). This is discouraging to new businesses who have few means of getting their products noticed or even shuffled fairly into the mix, and it’s crippling to event hosts and planners who have to spend insane amounts of time, effort and lindens in the hope that their event will generate enough word of mouth to make a dent in the noise.

What is most dismaying is that there’s really no motivation for Linden Lab to fix search as its constant failure assures them that more and more consumers will lean on the Marketplace to find things, which, of course, generates more income for Linden Lab. Unlike many others, I don’t think this situation was arrived at intentionally via conspiracy (when you have incompetence and indifference firmly in place, conspiracy is unnecessary), but it does seem like search is doomed to be kept low on the priority list totem pole.

2. Communication
So you want to develop a social platform? Excellent. Step one, make sure there is no easy way for people to communicate with one another.

Oh? Is that wrong?

YES! Yes, it’s wrong. Dear code monkeys: group chat has been broken for years now with constant lagging chats, failure to connect errors and other oh-so-fun hijinks.

For years. We could have connected every SL user to one another via tin can telegraph by now.

On the communication front, we have open chat that is limited to ranges land owners have no control over, voice chat that only works for Linux users if you offer up your first born to the dark side, (where we can disguise our voices — thanks for making that a priority), instant messaging that doesn’t allow for off-grid communications in any meaningful way, and the previously mentioned group chat that barely works for anyone. As for conference calls, I haven’t been able to make one of those work in voice or text since Halloween two years ago.

And then we have the clusterfuck that happens if you put too many avatars in one area together so they can communicate in the same place at the same time.

It is inexcusable that entertainment venues have to set up obnoxious relay chat devices with public channel listening scripts so that their guests on one side of the room can chat with people on the other side of the room. As a parcel or SIM owner, we should be able to set the range of our communications based on the purpose of our build. It’s shameful that our only means of cross-sim communication (group chat) fails a majority of the time and lags the rest of the time. Most of all, there is the format-sinking fact that nearly all communication seems doomed to being limited to SL-only. By now, there should be some way to incorporate tweets, facebook, skype and/or gchat to or from the grid as a matter of course. How can you have a metaverse hub that doesn’t communicate with the rest of the verse?

If we were just starting out and it was 2003/2004 and social networking was still making the rounds okay, but it’s 2011 and this isn’t working. For anyone.

Finally, as communication goes, we have the uberfail of ways to get messages/notifications when we’re offline. Those of us who are members of any active groups either have to turn them all off when we log or awake to a mailbox full of spam that caps our offline message limits. If you’re a marketplace seller, there is no way to turn on/off sale notifications per item which means that freebie you put up to be a nice person has become it’s own personal spam gift from the interwebs. Why can’t I opt to get only personal IMs when I’m offline?

And why in 2.0 can we not turn off group chat?

3. Privacy

I’m trying to think of a social networking tool on the internet that doesn’t allow you to go invisible, and I’m coming up with nothing. Oh wait, there’s this one, it’s called Second Life. In Second Life, despite eight years of users requesting and requesting and requesting the ability to work or play without being stalked or harassed by others, there is nothing.

If you intend to have any time to yourself in Second Life, you must start your store or blog or whatever under an alt. And once your alt puts something out on the grid with its name on it, you will then need to start another alt. Because there is a segment of the human population that will suck the light from a firefly if they think they can make themselves shiny and they don’t care what it says in your profile or how much you beg them to let you get back to them tomorrow. They spent thirty-two cents on your sofa, damn it, and they messed up the texture when they tried to edit it themselves without taking a copy first and IT IS YOUR RESPONSIBILITY TO HELP RIGHT NOW!!!!! And because these types of people have spent what I can only imagine are entire lifetimes being avoided, they have figured out all the tricks to make sure they won’t be ignored short of boiling your bunny rabbit (and that’s only because they can’t mod-boil a no-transfer bunny). They know how to find your UUID. They have those attachments that show when someone’s online, even if their preferences try to block visibility. And they take great pleasuring in telling you that you can’t hide from them. And all of these people use the browsers that have these features built into the UI because “if everyone else is going to have it, I should, too.”

Then we have the merchants who collect your UUID from their vendors and add you to their non-group spam list which you cannot unsubscribe from. You get lovely little message all the time telling you that their newest piece of retextured junk is now ON SALE!!!! and when you IM them asking to be removed, you get dead silence. For some reason muting these people, their items, their dog and their grandmother doesn’t seem to help. Ways to combat this in SL? Zero.

I know that these are all communication issues, but privacy is a communication issue on many levels, so let’s just let them be different, mmmkay?.

4. Interface

I have tried for over a year to force myself to get used to the v2 interface. I have moved to exclusively using Firestorm when I log in these days, unless the repeated crashing makes it impossible and then I revert to Imprudence. The fact remains that despite the supposed performance improvements (which cannot be proved by me or most people I know) the SL v2 viewer interface is a clunker. Certainly part of this must be considered personal opinion, but there are also simple objective factors. On average I find that things which used to take me one or two clicks now involve more interaction. Dropping an item on a friend is frustrating. Organizing multiple IMs and dealing with group notices is a menace. Building is just a hassle.

I am the first to admit that my methods of using my camera controls is short bus, so I don’t include that or similar issues which I know are based on my lack of affection for hotkeys.

Although there is good reason to improve interfaces, they should be improvements to the existing structure, not change for change’s sake. The focus of changes should be ease of use and customer immersion, not sleek design over form and function. Most good interface architects know that you also make allowances for previous customers and existing users by providing revert mechanics to allow people to adapt over time.

I applaud the new features Linden Lab has been trying to provide. New LSL functions like TextBox are great. Being able to attach multiple objects on one slot is a great boon.

But the interface remains a clumsy fail, and Linden Lab seems content to allow TPVs to fix those problems rather than hammer out what their customer base really needs to be friendly with the main viewer.

5. Pricing

Filed under: Second Life,SL - Business,SL - Social Dysfunction by Salome at 2:48 PM

June 30, 2011

Strangers With Songs

“The poet ranks far below the painter in the representation of visible things, and far below the musician in that of invisible things.” ~ Leonardo da Vinci

There are odd little paths we walk in virtuality.

When I joined SL, I had already been a writer for most of my life. When I was very little, I would cross out the parts of my storybooks I didn’t care for and rewrite them to my liking. As a tween I wrote terribly cheesy horror stories to try and shock the adults who endured listening to them (to their credit, they pretended to be disgusted enough to sate the miscreant in me). As a full-fledged teenager, I did that whole weeping heart in my poetry journal thing. In college I learned I was never going to become the reincarnation of Oscar Wilde; that took some time to heal. As a young adult I embraced the fact that while artful talent might take its sweet time to develop, I had an inherent skill that not everyone gets a chance to wield.

As an adult I have learned that a muse is a fickle whore of a creature and you take what you can grab from her when she deigns to show herself. Between visits you take turns hating her and pining for her and stitching together the remnants of your ego in cold sweat anticipation of her return.

My particular failing is a lack of brevity. If allowed the space, I will ruin my own writing with length. Even knowing this, I never considered myself a particularly good poet, nor did I ever consider that I’d have any gift for lyrics. It was only at the coaxing of musician friends in SL that I shared some scribblings. When I did, quite unexpectedly, a whole new world of collaboration and expression opened up for me.

I have been writing with Grace and Lyndon since 2007. January or February or June depending on how you want to start counting. I shared Lugo with Lyndon that January and wrote Fallen State of Grace for the girl in February. But it was late June when I sent Boxes to Lyndon and Last Chance to Grace and first heard them put their music styles to my words.

I don’t pretend to be able to express what it’s like to hear your poetry come out of someone else’s lips in a way you never imagined it yourself. I suppose, on an intellectual level, it’s a little like watching someone you love hold your child for the first time. There is a tender pride and a confusing loss that take place in tandem. You are parting with something that will never be wholly yours again, but in that giving there’s a sense of incredible connection.

Both of them have been performing collaborative songs for four years now. Four. Years. I consider myself to be at their mercy in many ways. Without me, both of them could go on to write and perform. Without them, this strange new way I’ve found to use my inner voice would be gone. I suppose I should be frightened by that, but I’ve never felt that way. I send them my scribblings and sometimes they like them enough to imbue their magic into my words. It’s a system that suits me. But I’m never quite able to get my head around hearing them play.

For a while now, Lyndon has taken to playing our songs at open mics around Seattle. And that’s where one of his musician friends heard him play our latest song, The Dangerous, and asked for a chart so he could work it up.

So today, I opened my mail and had a link to the above youtube video. It features a guy I’ve never met, never heard, never seen until today singing words I wrote. It’s one of the most strange, surreal three minutes and fifty one seconds I’ve ever experienced. Myriad flavors of emotion I haven’t begun to identify. (Although, I need to find out how to get in touch with him, if only to find out what the hell is going on with his lamp).

I get angry and frustrated with Linden Lab, Second Life, and humanity in general. I get exhausted by my disappointment at watching so much possibility squandered.

But some days I come face to face with the paths and possibilities that keep me on this particular road, and I remind myself that no one promised it would be paved in yellow bricks or lead to bejeweled cities. But the road does weave its way into places I could never otherwise explore or encounter, and I have to concede these small moments of awe.

People often ask one another why they stay in Second Life. I have several answers, but the one that I can’t get away from is that as a creative thinker and a tentative artist, there is nothing in virtuality that offers me the at-my-fingertips tools to unfurl the creative sinew more than SL. One day maybe open sims, etc will catch up. I embrace the possibilities of what is to come. But I’ve looked around at the newborns slouching toward Bethlehem and they don’t have the juice to fill my jelly jar yet. I’m beyond the whole novelty of the environment part. I’ve logged my time in someone else’s growing pains. If it’s not ready for prime time, call me later.

From now on, I’ll have a much simpler answer.

Why am I still here? That’s just the dangerous in me.

June 14, 2011

Daenerys Targaryen – Drakyn Tamer

“He was no dragon. Fire cannot kill a dragon.” ~ Emilia Clarke as Daenerys Targaryen (via Jane Espenson, David Benioff, D.B. Weiss, and/or George R.R. Martin)

Daenerys Targaryen Tames the Drakyns

Daenerys Targaryen Tames the Drakyns

It all started innocently enough. Sax Shepherd Designs finally released their Animated Drakyn companions and I wanted to write a follow-up to my video blog preview. Lately due to fever, I’d been catching up on Game of Thrones. Yes, I know, Martin lacks a certain amount of creative talent and is devoid of any gift with prose… and he blatantly steals draws significant inspiration from every major fantasy series that came before his, but HBO and Jane Espenson pairing was enough to make me give it a go.

And of course, the moment I realized I had pet dragons to play with, I had to play dress up as Daenerys Targaryen.

Large Drakyn

Large Drakyn

I really didn’t think it would be so hard. And it started well. I took a trip to Truth and a purchased two “light blonde” packs — one that would suit the character and one that would allow for proper display of jewelry and upper body purchases. That took two minutes. Next, I remembered that my Shiny Things Boho Sandals are still awesome and up to par for even a Dothraki khaleesi. Next, for the trappings, I thought, no problem. In writing his novels, Martin leaned on existing fantasy tropes like a drunk on a sagging bar, and as we all know, John Norman’s Gorean environments thrive in Second Life. So I’ll just find some Tuchuk/She-Urt/Panther wrappings and be done.

Daenerys Targaryen Outfit

Daenerys Targaryen Outfit

Three hours later, I finally had an outfit I felt comfortable with. Before I continue, it’s important to realize that I am both spoiled and picky. I don’t spend a lot of time in stores that fall below market standards these days, and a vast majority of creators for fantasy/costume wear of this sort are not up to the standard a fashion blogger would be accustomed to. Items do not come on multiple layers. Resizing scripts (if they exist) are badly scripted and not as customer-friendly as the more current offerings. Skirts in general are skirts only in the sense that they go around the hips and sort of dangle. The vast majority of “skirts” offered in the Gorean costume markets I visited were just badly textured scraps of flex prims. But that’s okay because most of the tops covered only a single breast if you were lucky. I get the impression the avatars that purchase these types of outfits aren’t wearing them for long or for the purpose of taming dragons.

The bulk of the outfit above comes from Torvis Gorean Weapons and Bina.

Let’s go over the Torvis stuffs first. The top was the main reason for the purchase, but the outfit seemed a background offering meant to be a bonus for the sale of the dagger included in the outfit (at least the dagger seemed to be the main focus of the advertising). The full skirt is actually better done than most, but it’s no-mod and the resizing scripts were obnoxious. Because of this, I couldn’t get the belt narrow enough for my hips without exposing my ass. So, I shopped and shopped and shopped until I found something else. Also, the top by itself exposed my left breast. Because it’s on the shirt layer (and only the shirt layer) it was a little frustrating to mix and match with.

Yes, I know. If I were using 2.0 it wouldn’t matter because I could have multiple things on the same layer. Imprudence isn’t offering that yet.

Daenerys Targaryen Support Outfits

Daenerys Targaryen Support Outfits

On the left is the “Tende Slave Rags” outfit from Bina. Bina is one of the very few stores I visited that offered what I consider to be market-worthy products. Their prims were nicely done and nicely textured. There was some creativity in the pieces offered and most of them were on multiple layers. For medieval costuming, Bina and Vigo, were the best costumers I found (although nothing at Vigo struck me for this outfit – maybe a later entry). They’re not quite up to the quality of Evie’s Closet, but they’re close with lots of potential. The slave rags outfit has what may be the best all-prim waist sarong ever. It’s modify and copy (I re-tinted it in the previous photo) so the right textures could make it perfect for a swimsuit wrap for your beachy wear. Or, if you wanna play a little “You Tarzan, Me Jane” in the backyard, this outfit works for that, too.

On the right is the “Panther Scout” outfit from May Tolsen of May’s Soul. I wanted this for the leather straps that go around the top (they are a different layer from the shirt beneath) to hide the previously mentioned exposed breast. Unfortunately they only came on the shirt layer (suddenly, I’m shopping in SL 2007). I IMed May and she was an absolute sweetheart. She uploaded them for me on an undershit layer and then fought with me over trying to pay her for her time (I think she finally let me give her L$250 over the cost of the outfit, which is not NEARLY enough for a custom request, but some designers are just too kind for their own good).

And I was *so close* to being done.

Daenerys Targaryen Jewelry

Daenerys Targaryen Jewelry

Luckily I knew just where to go for jewelry. Previously, I had discovered TRIDENT while seeking dock supplies for the Freudian Slip. These “Lunnuitsa” bronze and ivory pieces are beyond perfect. I’ve always loved ivory, but it’s, of course, reprehensible to own any in reality. So being able to slip some on in the pixel is a nice treat. Plus, wearing bone helps keep the drakyns under thumb. If they get cheeky you can just tell them you’ll make a necklace out of them.

Where Does She Get Those Wonderful Toys?

Drakyn Animated Dragons – L$1475
Sax Shepherd Designs – Here Be Drakyns
Creator: Sax Shepherd
SLURL

SHAYNA PACK (Top & Big Skirt) – L$375
TORVIS GOREAN WEAPONS
Creator: Torvis Rainfall
SLURL

Panther Scout – L$250
May’s Soul
Creator: May Tolsen
SLURL

Lunnuitsa Necklace & Earrings – L$350 / L$250
TRIDENT
Creator: Rossana Llewellyn
SLURL

Tende Slave Rags – L$365
Bina
Creator: Cymoril Lightfoot
SLURL

Boho Sandals – L$250
Shiny Things
Creator: Fallingwater Cellardoor
SLURL

June 9, 2011

Consumer Rights in a Virtual World

“When people lack jobs, opportunity, and ownership of property they have little or no stake in their communities” ~ Jack Kemp

Eventually I’ll stop writing about this. But not today. I’m sick and feverish and unable to work, so prepare for one of those long-winded ones.

I used to think, with some inner sense of authority, that one of the major legal issues of the next decade will be consumer rights over virtual property. Over the last couple of years, I have remapped that in my mind to be: I *hope* one of the major legal issues of the next decade will be consumer rights over virtual property.

There is a worrisome nag in me that thinks people have become so complacent as consumers and dependent upon the next trend that they’ve abandoned the ability to advocate for themselves. As virtual products become more and more fundamental to our everyday lives, that’s a frustrating and somewhat terrifying prospect for the future of things I value like, say, free markets and democracies. When the general population just rolls over in regards to their own rights to privacy because Facebook is fun, a little slice of my hope for humanity dies. When they give no thought to their rights as consumers because a product or service isn’t physically tangible, the same happens.

It’s always harder to rebuild brand and value once the public takes a view that something isn’t worth defending. The “oh, it’s just a game” or “oh, it’s just a gadget” mentality allows corporations to take liberties with virtual goods they could never dream of taking with physical property. Given the amount of corporate influence in the political sphere these days (which doesn’t seem likely to lessen anytime soon) people have only themselves to trust in as advocates of their own rights. So what does it mean for a democratic republic when people will not behave in their own best interests and don’t teach their children to behave in their own best interests?

And how do you marry this tendency to abandon personal self-interest with the entitlement “I want it now” mindset that only seems to get worse as technology increases the speed with which “the new” is made available? At some point that feels like two trains speeding toward one another on the same track. I don’t know what the crash will look like, I just know it feels inevitable. And, let’s face it, “I want/deserve it now and I don’t care how I get it,” isn’t the best mantra for an advancing civilization. Leaving the morality aside, it tends to lead to other bad things like the fall of Rome and being on the losing side of wars.

By and large, my experiences with customer service in Second Life have been far more positive when dealing with residents and content creators than in dealing with the format itself. Smaller and more savvy content creators will almost always behave in good faith, despite dealing with a customer base that can lean a little over-entitled (Linden Lab’s dismal customer service history and policies are well established in my blog and others, no need to rehash). Just like the content available “in world,” the best examples come from members of the community and not from the platform itself (which should be setting a better example, but I’m trying really hard not to go there…again).

As big-name designers and design houses emerged, however, customer service standards in SL began to fluctuate more. For me, personally, Armidi was the first big example of that. The SIM was always packed with lots of active shoppers (not just traffic bots) and yet I never once got a response to numerous customer service inquiries (including delivery failures, accidental double-purchases due to SIM lag, mismarked/labeled products, among other issues). I’ve never known anyone who had a concern with Armidi that was ever addressed. As far as I can see, their policy was to put out their products and walk away. I’d have less of a problem with that, if they’d put a “shop at your own risk” sign out.

To be certain, providing good customer service in SL is difficult. There are often cultural differences and language barriers that can make interactions frustrating. When my texture store was in full swing back in the day, I developed an inner sense of “ugh” toward French and German inquiries — it’s much the same feeling I get when talking to someone who is obviously from Jersey — just because I knew the interaction wasn’t going to be easy. Consumers in SL often don’t understand the imposition of time custom requests impose upon creators and don’t hesitate to ask. I was frequently asked for custom requests that would have taken hours of Photoshopping, but for which the customer only wanted to pay L$250 or some other ridiculous amount. Telling these customers no, however gracefully, often led to rude responses. Other times, customers are just needy or crave attention and will chat you up at their leisure without bothering to ask if you are busy or expressing any concern for your own time. Still others will be hostile out of proportion to the situation when you just cannot do what they want, or cannot address something right away. Customer Service is a thin wire to navigate. It is an ironic axiom of SL, however, that often the people with the least to gain provide the best customer service experiences.

Second Life, as a platform and a community base, started out with the right mindset. They gave residents the groundbreaking SL permissions system (I like to think ithis was an idealistic gesture, although I’m sure there was the understanding that it would invest people into the platform). In the early days, sharing a creation was a pleasure because it was understood you were giving something that was yours, and I’m sure that mindset still exists, although the willy nilly tendency of people just to throw badly made crap into the inventory of others makes me wonder if that is completely lost. There is a difference in sharing something you invested time and care into and something you just want to throw at someone for attention, or in the hopes they’ll do something nice back. Too many people in the real and virtual worlds will never learn the differences in those acts.

But, I digress…

The early blogs at the time reflected the understanding of items as consumer products. One of the things I am most proud of when people stop to tell me about their early experiences with Linden Lifestyles is that they appreciated how we actually reviewed the products; we didn’t just plaster photos of ourselves up and call it a shopping blog. In fact, the way we took and presented photos on Linden Lifestyles was focused on making sure the product was presented truthfully so a consumer could get a realistic idea prior to purchase instead of aiming to make ourselves look like fashion icons. I don’t have any moral objection to fashion photoblogs, but it saddens me to see a million photos taken only to highlight the blogger’s photo skills or avatar slider settings while claiming to represent the products. They don’t want to be consumer advocates, and I understand that, but I do wish there was less “look at me” and more “let’s talk about the fit” in at least a few of the blogs.

Yes, I know there are many reasons for that. Consumers in SL can be taxing and hostile, but so can content creators. More often than not, unfortunately, content creators are unable to handle objective criticism of any kind and are only too willing to go crying to their facebook fans when someone has the audacity to point out their seams don’t line up, or the fit of their clothes is outside the norm for the average fashion avatar.

Case in point: I have nothing but admiration for the work of Aikea Rieko, the creator of Plastik, who, in my opinion puts out some great content. But not long ago she altered her profile to state that she did not provide blogging samples to critics. That Pick has since been removed, but I remember it because it floored me. I had been considering asking for a review sample and it completely turned me off — not just from blogging the outfit I’d gone there to find, but from purchasing at the store for a long while after. It blew my mind. Here was one of the better content creators in SL declaring an opposition to having their content truthfully reviewed in a critical blog. To this day, the only reviews listed on Plastik’s official blog are written by Plastik staff.

I know that when I want an objective review I go to the creator’s best friends for my info.

Sure, this is calling Aikea out a little and that’s not entirely fair to her — at least she is honest about her policies. Far more content creators hold grudges and play favorites and scheme behind the scenes rather than be upfront with their feelings on the subject. I use this example because what’s most shocking is that this is a creator that few would/could negatively blog about — the products offered by Plastik are almost always of high quality. For a product line of that level to be insecure and afraid of critical review demonstrates a sincere problem in the understanding of the purpose of consumer review. I understand blog samples being limited to only those blogs the creator finds deserving of samples via the blog audience, the quality of the writing/presentation and/or the tone of the blogger, but to restrict it only to people guaranteed to provide a happy, shiny uncritical review? That’s unfathomable to me.

Maitreya has a similar policy — stating that they don’t take requests for blog samples, but only bestow their product samples on bloggers who have “come to their attention.” Riiiiiight. I love a lot of Maitreya products – and I begrudgingly blog them because I take a great deal of offense to their pricing structure. That said, on the two occasions I had to deal with customer service for Maitreya products, it was handled promptly and politely. But I also take offense to the “don’t ask, we’ll give them to you if you please the crown” attitude toward blogging.

So, I have sympathy for bloggers in their dealing with drama breathing content creators. I have sympathy for content creators dealing with entitled, oblivious consumers and vindictive bloggers who just enjoy saying vile things to generate views. I have had my share of dealing with all of these things, and far more than most.

Despite this imperfect and somewhat exhausting system, there still has to be a place for consumer rights to be aired if Second Life is going to last, even as an avatar customization and/or activity format.

Here’s a depressing postcard from the current state of affairs regarding the new golden child of the grid: Meeroos.

Recently, I had to deal with Meeroo Customer Support.

Because of my involvement in the beta program I was awarded with an ugly green rat as a “gift” for helping them test their systems. One of my friends who still plays with rats said she wanted it because it could be worth L$5 – L$10k on the secondary market. So I dropped the “nest” on her. When she attempted to rez it, it didn’t rez and it didn’t return to her inventory or L&F, even after reboots with cleared caches, etc. Although I’ve never had that happen in SL before, I’ve heard of SL just eating no-copy objects, so I supposed they had to have a system in place for her to find redress (the object had been given into her inventory, so I figured anything that needed to be taken care of would be handled by her).

A few days later, I was IMed and asked if I could deal with a Meeroo CSRep because their system still showed me as the owner. Expecting they’d just drop a new rat nest on me, I said sure.

The CSR asked for a teleport to my property and asked to be taken to my Meeroo stump. I explained that I had only participated in the beta and wasn’t playing the game, so I didn’t have a stump. She then informed me that I couldn’t get a replacement unless I purchased a meeroo stump. I was further told that the nest could not be replaced in its nest form, that only a “birthed” Meeroo could be supplied. All of this was couched in language to blame the Second Life format and not the limitations of the Meeroo system, starting with the beginning of our conversation when she stated: “SL didn’t register the transfer, so the nest is still under your name.”

It will seem pedantic to clarify this statement, but I feel it’s important. SL, did, in fact, register the transfer. It shows up clearly in my transaction history. What she should have said was that the Meeroo tracking system was unable, for whatever reason, to grab notice of the exchange from SL. One of those statements blames SL, the other accepts responsibility and moves forward to solving the problem.

Even still, why shouldn’t my word have been enough for them to manually update the record in their database with the correct owner? I’m not a teenager trying to use Mom’s credit card at the Gap in this situation – my identity as the owner isn’t in question and she knows she’s talking to me because SL shows my identity to her clearly. It’s one of the few advantages of the system. Sure, Meeroo central may have showed me as owner, but if I say I give permission for the rat’s ownership to be transferred to my friend, that should be the end of my involvement. Right?

No. It turns out not so much.

Before I continue, let me say that I have a personal policy regarding going off on customer service staff, especially in cases of policy. I did express my disbelief over such an illogical system and my displeasure with it, but her company’s idiocy wasn’t her fault, so there was no reason to take her to further task. I don’t believe there’s ever a reason to be abusive to, well, anyone. As angry as I am, the most I can generally muster is really heavy sarcasm. I can count on one hand the number of times I’ve behaved badly to a CSR and they were all cases of extreme emotional distress (like dealing with an uncooperative insurance adjuster trying to double talk me after enduring a natural disaster). There might be a healthy swear word or two thrown into the mix when I’m frustrated, but I am, by nature, almost unable to address that to a person directly. If I’m very provoked, I might huff out something like “That is the stupidest damn system I’ve ever heard” but I cannot fathom saying something like: “you are the stupidest damn person I’ve ever dealt with.” Badly trained CSRs will personalize any expression of consumer frustration and will not understand the difference between a consumer expressing displeasure over policy as opposed to the rep, but that’s bad training and you can’t fix that as a consumer. Their employer placed them on the front line and it’s not your fault they were sent out unprepared for duty. Consumers expressing frustration is one way companies get feedback on how popular/unpopular their policies are. So long as complaints aren’t abusive they are part of the consumer responsibility process.

I bring this up only to emphasize that despite feeling I was being deliberately misinformed and pressured into accepting a system that was disadvantageous to the consumer, I played nice. However, I fully expect a consumer with less experience and lower personal standards might have been voicing their displeasure in far more creative ways than I did. And, while there’s never any excuse for bad behavior, there’s also no excuse for Meeroo CSRs to employ tactics and carry out policies certain to inspire bad behavior.

At any rate, I got the stump, returned to my property L$250 poorer, and waited for the situation to end so I could go to bed. Unfortunately, the girl continued to try and “be right” explaining (without prompting) that the situation was a limitation of SL in dealing with their database, etc. Again, the language was to blame SL and used phrases like “only choice” and “no other way” that set my teeth to aching with the desire to retrain the girl on how to speak to customers. I’m pretty sure my avatar was twitching in sympathy with the nerves in my RL temples, but I just went to my happy place, lay back, and thought of England. Eventually I got the green rat, threw it at my friend, made sure she could rez it, and logged out.

It should be said, and LOUDLY, that there is no limitation presented by SL that would prohibit any product from being delivered to a consumer. That limitation is strictly with the Meeroo database and the coding of their product. Malevay Studios didn’t forsee or didn’t care about replacing products in the unbirthed state to consumers. They also didn’t forsee or didn’t care about returning products to those who didn’t have a Meeroo stump/home whatever (makes you wonder how they replace lost stumps). SL has nothing to do with these self-imposed restrictions. Shoving responsibility for them onto SL is nothing short of misinforming consumers.

After some venting, my friend also passed along a notecard of a customer service conversation between a high profile person in the Malavoy Studios organization and a third party customer. In that particular situation, the person had several items and Meeroos disappear only to be told they had no choice but to go to Linden Lab — that Malevay Studios was not responsible for replacing the objects (the person was later properly addressed by another CSR who took care of the situation). Apparently as far at the initial contact was concerned, all that back and forth scripted tracking between SL and the Malavoy database wasn’t for the protection of the consumer at all. Interesting point of view from a company claiming to be committed to providing top service to their customers. Maybe they were just having a bad day, but it’s curious that was such an early response from one of the top names associated with Meeroos, especially when you consider that such problems must certainly have been anticipated in the early stages of release.

I’m unable to find an official policy on the replacement of lost objects on the Meeroo site, although it might be buried somewhere in the dismally written lore — I can’t do more than scan that page. I’m also unable to find any area that addresses why Meeroo nests can’t be replaced except in their “birthed” form (conveniently, the form in which Meeroos consume food that has to be paid for with L$).

I’m not familiar enough with breedables to know how common it is for a company to be unable to replace a unit in the unbirthed state, so feel free to let me know if the other products do this as well. Pressuring your customers into accepting altered products for replacement is hinky at best.

Meeroos have tried to brand themselves as being a far more community-oriented and customer friendly breedable than past breedables, but they’ve already updated their policies to distance themselves from CS issues and have opted to hide behind a ticket system rather than hire additional staff. I can respect that to a point — ticket systems are good for keeping track and having a “paper trail” to follow. But that doesn’t mean you shouldn’t have “on duty” CSRs to address immediate concerns, or issues that fall outside the norm.

There’s also a lack of commitment in educating consumers about their clunky product. Malevay appears, instead, to be choosing to rely on a badly written user manual that only addresses a fraction of consumer concerns and other players in the community to help new members learn how to enter the “game.” This is problematic when you realize that much like the SL fashion community, the Meeroo community is highly populated with fangirls and sycophants who will trounce anyone for expressing a concern or try to get a hard question answered in group chat. I dropped the Meeroo group after beta closed, but I’d seen enough during beta to confirm that I wanted nothing to do with most of the people who spent time in that group chat.

Recently, according to most of my sources, there is increasing concern over the Meeroo “Regard” point system. Information provided to users is sketchy and somewhat contradicts, leaving players unsure if there is actually a plan for Regard, or if Malevay is just making it up as they go along, hoping to capitalize on the competitive nature of instituting a point system without going to the pesky trouble of actually outlining the purpose of the system (or even having one).

During beta, it was expressed by the creators that Regard would play a key role in limiting “power breeders” from taking over the game and/or secondary market and that special rewards and traits would be based on Regard. They seemed to have walked that back a little, no doubt having realized that power breeders put a good amount of money into their product, but have not clarified in any official capacity that I can find. In notecards (distributed with permission) between creators and concerned parties, the Malevay position has been to state that they don’t intend to provide details of this aspect of the product because “figuring it out is part of the game,” but allude that they might have more to say in the future.

Guys? Figuring out the rules to a game is not part of the game. Rules are provided so people know how to play a game, then players figure out strategies and discover new aspects of play. Maybe Malevay shouldn’t be creating games if they’re that unclear on game concepts. Telling people Regard might count, or might not seems deliberately obscure and misleading to capitalize on confusion. You don’t have to tell people “benefit X is unlocked at Y points” but you should tell them if something new is, in fact, going to be unlocked upon reaching a proper score.

There were even comments made that Regard would only be used for reward merchandise, although that was not specified either. Is Regard going to only be something that contributes to getting a discount on coffee mugs and mousepads, or some decor product that has nothing to do with the game? Building a point system into a game that doesn’t have anything to do with game goals should be something players know from the start. Enticing people to invest money and time in something without giving them all the facts is a crummy way to run a lemonade stand.

Hiding behind “it’s part of the game” is a convenient dodge that customers shouldn’t be letting this company get away with. Under those conditions there will never be any obligation to clarify which aspects of the game are important or what will lead to reward. It also, obviously, cloaks errors from being recognized by players and provides no leverage on behalf of the consumer base to having them addressed.

Right now the reward system is worth nothing and encourages players to buy Meeroos, click on them once per hour for an extended period of time, and then delete them (“release them to the wild” in game terms). Think about that, if you’re building reward in your Meeroos. Without having any idea why, you have purchased a pretend pet, clicked it over and over, and deleted it in exchange for…points. And what are these points good for? You don’t know?

*facepalm*

I’m trying to imagine the response if Blizzard had said they weren’t going to reveal what benefits honor points would provide in their PVP system, or what you’d have access to with arena points.

The two biggest responses I saw to concerns like these while still in the Meeroo group chat were always:
1. “This is new, you shouldn’t be so hard on the product.”
2. “This is so much better than prior breedables, you should be grateful to them for making a better product.”

Dear Meeroo consumers,

Please, try to have enough respect for yourselves to recognize:

1. This product has gone live after a formal beta process and the creators/owners have made, conservatively, in the ballpark of $200k USD judging from an exterior examination of the product data available. This company is no longer entitled to play the dumb blonde *giggle* card. They can and should evolve and adapt their policies to fit their learning curve, but that does not give them a pass on answering the hard questions and accepting responsibility to properly service, educate, and inform their user base. If you give them a pass, you’re insuring that you will get a less enjoyable product.

2. No matter what bad product came before, there is never an excuse for poor customer service other than failure on behalf of the provider. If you think that it’s okay for a creator to provide bad service because someone else did, too, ask yourself if it would be okay if your credit card company neglected to refund you for a failed transaction just because other credit card companies might do the same. You are *paying* for this product and your reasonable expectations should be met, regardless of competing products. By all means, be patient, encouraging, and supportive of the products you like in SL. But when you forget to advocate for your own consumer rights because a bunch of make-believe rats are “sooooo cute” you’re sinking your own ship and assuring yourself that your choices in the future will be more limited and more draconian.

Okay. Juice now. Then sleep.

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