The Hard Way & The Right Tools
“I’m not sure what you’re trying to do.”
“I’m trying to print! Control-P-Print!”
“Ah, but there’s something you haven’t done.”
“What? Tell me what it is! I’ll do it! I’ll do it!”
“No, I can’t tell you.”
~ Eddie Izzard (having an imaginary conversation with his computer), Glorious
In the very early 90′s when I first started monkeying around with graphics, the programs I learned to use were Corel Draw on Mac and Microsoft Paintbrush. I have zero artistic talent, no eye for perspective, no understanding of framing or light source — but, I am a good mimic and I can develop techniques of craft in place of talent. My method of learning, however, is often hindered by the fact that I learn dramatically better with one-on-one instruction. When left to my own devices of gleaning from source material without the ability to ask questions specific to my process, my learning curve is handicapped to the point where I’m often simply discouraged from trying. This creates a feedback loop, as my desire to not inconvenience friends or associates by asking them to take the time to instruct me often crashes into my desire to learn or try new things. Basically, I need an ever-patient AI to tirelessly hold my hand and walk me through all I want to learn to make me happy. And, if the AI could be programmed with the late, great Majel Barrett’s vocal tracks that would rock my world. Someone get on that, will you?
At any rate, an amusing artifact of my learning process is the fact that I have an almost creepy loyalty to the tools I learn on. Even once I’ve developed new skills and adapted to superior tools, I have a tendency to fall back on the archaic out-of-date programs because they fill me with nostalgic happy and make me feel comfortable while pimping my creative energies in new directions.
I was an Apple girl until the late 80s because even though I played with PCs, they felt foreign and overly complicated to me; why drive a stick when you’ve learned on an automatic? It wasn’t until a friend sat down with me for a two hour session and taught me some basics of DOS and Windows when I hopped over to PC. To this day, however, I have fond memories of my Apple IIe clone and my first Mac and when I get back to a place where I can be frivolous with money, I fully intend to create a nook in my house that has an Apple IIe and Atari 2600 sitting side by side to feed my retrogaming lust. Why? Because Taipan! and Adventure just aren’t the same on emulators. That’s why.
Anyway. Where were we? Oh, yes, my creepy loyalty to obsolesce.
In the early 2000′s, when I first began making textures for The Sims and website graphics, Sabrina held me at gunpoint and forced me to learn Paint Shop Pro because when she discovered what I was using at the time, her geek sensibilities were revolted. The program she taught me on was Paint Shop Pro 6.0. I *still* use it to this day from time to time when I just need a quick and dirty edit on a small, simple file. However in late 2002, another beloved soul in my life (who happens to be a professional artist) insisted on giving me Adobe Photoshop 101. The version at the time was Photoshop 7.0, and even though I have CS versions on my computer with their bells and whistles, I still open up Photoshop 7.0 90% of the time when I start a new project.
Shut up. It’s a sickness. Something about my brain and comfortable territory.
The good news is that, most of the time, when someone takes their time to instruct me, I have a one-trial learning process — which is to say once I “get it” no one ever has to show me again and I never forget (barring the occasional need for refreshers after long periods between employing knowledge). Further, I can be a quick study unless there is a lot of higher level math involved or I’m wading completely out of my depth. Unfortunately, however, these boons only apply to human-instructed knowledge. Knowledge I’ve had to research on my own or eke out for myself does not enjoy such preeminence in my gray matter. I have no idea why. The majority of my developmental learning happened by myself out of books and resource materials with occasional input from human units — you’d think it would be the other way around.
So when I gutted up and convinced myself that I needed to start experimenting with AV tools, I knew it was going to be bumpy. Once again, I have zero artistic talent outside of the ability to spin the occasional phrase and make it purdy-like. I also am no smooth hand with mouse controls or hot keys, and there’s the fact that the most professional programs I have are a wee bit out of date. Still, if every 14 year old can make a You Tube video, surely I can.
The jury is still out on this. I am not impressed with any of my early attempts and would be utterly discouraged if I felt anyone outside of a small sector of kind eyes and ears were paying attention. There is a benefit to having a personal blogspace and throwing bones into the wind to see how they fall. The augury can take its time and be more patient before casting the final say.
What I have learned this week, is that sometimes you have to accept that you’re an amateur and use amateur tools and ignore all the tutorials that *insist* you have to have the newest, shiniest version of X. After 20 days of weeping, screaming, begging and making lewd gestures at Adobe Premiere to try and woo it to do what I needed, I gave up and Googled foolproof digital home videos. This led me to discover that Windows Movie Maker was already on my computer and was already intended for AV dimwits like me to start on. It comes with training wheels.
What this means for my October Project, is that the process has gone from two hour uploads and hair-pulling guesses about compression and formats to “click, click, done” with the final product being superior in quality and a fraction of the file size.
To my credit I didn’t cry. Although I really, really wanted to. Realizing I’ve been wasting insane amounts of time to produce something of inferior quality *seriously* shakes the pennies from my mental piggie bank. Ah well, we live, we learn, we scream obscenities to the walls, and we move on. Ugly processes can lead to the best results. Or so I keep telling myself.
I am certain that if I continue down this masochistic path and develop my craftiness to shoot and edit AV files, I will look back and wonder how I could ever have been so clueless. I’m also betting Windows Movie Maker will still be something I keep around, in all its lame idiot-proof glory.
And yes, I would like some cheese with my whine. So there.

