Privacy: Inevitable Casualty of Attention-Based-Currency?
“There is a powerful tension in our relationship to technology. We are excited by egalitarianism and anonymity, but we constantly fight for our identity.” ~ David Owens
This is a rambling train-of-thought post. Proofreading it was a nightmare; I can’t imagine why you’d want to read it, but if you do, know that persons attempting to find a plot within it will be shot.
It’s strange to me that the Blizzard / Battle.net controversy only hit stride yesterday. I got my first “Real ID” email on the 13th of last month and knew there was darkness on the horizon. True, it didn’t contain the official forums tidbit, and was worded in such a way to highlight how everything is (at this point) optional. So maybe that explains why the enormity of the consequences didn’t set in until now. Or maybe privacy is already so on the ropes that it takes a fortnight for people to connect dots these days.
From a purely cynical point of view, it’s brilliantly timed. Those users who might be pissed and cancel in protest are likely to be lured back soon after by Cataclysm (…or StarCraft, or Diablo III…).
The official line and a lot of the conversation seems to believe the Battle.net requirement is merely a smirking corporate tactic they’re hoping will silence a lot of negativity on the public forums (which, in theory, will reduce the energy that is expended on moderation). Blizzard’s own babble backs this.
The official forums have always been a great place to discuss the latest info on our games, offer ideas and suggestions, and share experiences with other players — however, the forums have also earned a reputation as a place where flame wars, trolling, and other unpleasantness run wild. Removing the veil of anonymity typical to online dialogue will contribute to a more positive forum environment, promote constructive conversations, and connect the Blizzard community in ways they haven’t been connected before. With this change, you’ll see blue posters (i.e. Blizzard employees) posting by their real first and last names on our forums as well.
Most of these assumptions are demonstrably untrue, and ignore the troubling implications.
* Forum administrators will be vulnerable and serve at a disadvantage while their real-life information becomes fodder all over the internet.
* Vile people will be just as vile under their own names as they will under a handle. Talk shows, Reality TV and Girls Gone Wild videos are the majority rule and those people don’t wear Guy Fawkes masks to act like morons or say disgusting things. Social and criminal deterrents only work when there are consequences that deter people from their own natures.
* It’s easier to impose stricter rules and employ technology solutions than it is to police a user base. Trying to impose a false sense of positive by bulling away negative criticism is ultimately self-defeating.
* Devaluing your own forums and driving people to third party formats in search of free speech makes you a second-class delivery system in your own market. When people stop visiting the official forums, Blizzard will have to work harder to monitor third-party forum sites to find out what their customers are saying/thinking and will have to spend more on promotion efforts to get their messages out. This is bad juju.
* Blizzard actively recruits and markets to children; the first time a kid’s real name gets used for something sinister, it’s crying moms and abused children vs. Big Bad Blizzard’s greedy corporate policy. Throw in an ambitious lawyer and you’ll end up with a class-action lawsuit just for putting kids at risk.
* God help them if they try and make this retroactive, or there’s a tech glitch and information from past posts are revealed without user consent.
Blizzard is usually nothing if not self-serving and hyper-protective of their legal liabilities. So why the dumb move? What’s the advantage? Do they think being able to provide users with the ability to network inside their own system is more important than focusing on gameplay/immersion, developing the relationships between users and their avatars, or updating content faster? It looks like it. They’re misreading their role as that of a communication provider, instead of being an entertainment provider with outlets to communication-based venues.
With the launch of the new Battle.net, it’s important to us to create a new and different kind of online gaming environment — one that’s highly social, and which provides an ideal place for gamers to form long-lasting, meaningful relationships. All of our design decisions surrounding Real ID — including these forum changes — have been made with this goal in mind.
You can almost see some out of touch suit sitting around spouting things like “we gotta be more like that Facebooky stuff — why aren’t we doing Facebook things? Farmville is killing us!” while his R&D department head tries not to commit seppuku in the middle of the boardroom.
It looks like they’re trying for the Disney World model, where once you show up, you never have to leave for anything. Except that sort of thing only works at Disney World because WDW provides for every guest need. Food, clothing, transportation, emergency services, entertainment, etc, are all catered to. It’s stupid to attempt this sort of this thing when you only offer one product (entertainment/activity) and that product is, let’s face it, waning. Improving the flow of communication between users and their social networking is certainly crucial. Trying to establish themselves as a closed-circuit hub (and doing so while imposing constraints) is unfathomably dumb.
I could support (and would defend) Battle.net trying to hook up their users with outside social networking as a means to keep people inside the format, and requiring authentication for such. That’s basic, but it doesn’t require the public brandishing of user information. If I’m Jane Smith on Facebook and Jane Strangelove on Twitter and KillzYouHard on WOW, my voluntary desire to link those accounts doesn’t require my IDs being splashed all over the forums just because I hate the fact that Blizzard techs can’t ever meet their announced deadlines, or because my fishing hat lure doesn’t work after the latest patch.
Being able to monitor and interact with my social networking should be a positive thing, not a sacrificial endeavor. Blizzard could easily allow authentication and interaction without stomping all over user privacy. So why don’t they value user privacy, or believe that users value it enough to make it worth the trouble?
Well, that’s a longer post and requires a bit of personal disclosure to understand where my beliefs on the subject come from. I’ll bump it behind a jump so you can leave it here if you’d like. (more…)

