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	<title>Comments on: My Name Is&#8230;</title>
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	<description>A Blog About Art, Shopping, &#38; Virtual Living In Second Life and Other Formats.</description>
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		<title>By: CronoCloud Creeggan</title>
		<link>http://salomesays.com/blog/2010/02/my-name-is/comment-page-1/#comment-677</link>
		<dc:creator>CronoCloud Creeggan</dc:creator>
		<pubDate>Tue, 23 Feb 2010 15:20:11 +0000</pubDate>
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		<description>I kinda miss the Rep point system, sure it was gamed, but it was there.  One of things I like/liked about SL was how RL identity didn&#039;t matter.  You could be a fashion writer in SL without being one in RL, design buildings without being an architect and so on.

What mattered was how good you were at it, for the most part, which led to reputation.  IN SL word of mouth was one of the best ways to find good stuffage of various kinds.

Now admittedly I did want to be one of those SLebrities who gets invited to the &quot;cool parties&quot;, but I never made it to that level, and sure am nobody now.  That serves me right for not logging in enough.  RL gets in the way.</description>
		<content:encoded><![CDATA[<p>I kinda miss the Rep point system, sure it was gamed, but it was there.  One of things I like/liked about SL was how RL identity didn&#8217;t matter.  You could be a fashion writer in SL without being one in RL, design buildings without being an architect and so on.</p>
<p>What mattered was how good you were at it, for the most part, which led to reputation.  IN SL word of mouth was one of the best ways to find good stuffage of various kinds.</p>
<p>Now admittedly I did want to be one of those SLebrities who gets invited to the &#8220;cool parties&#8221;, but I never made it to that level, and sure am nobody now.  That serves me right for not logging in enough.  RL gets in the way.</p>
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